Learning is addictive. After three careers, I’ve found my true passion in design and research.
I specialize in crafting visually striking and user-friendly digital experiences. Passionate about blending aesthetics and functionality, I bring ideas to life with innovative solutions in the dynamic world of digital design.
Experience
Senior UX Designer - Game Designer
Microsoft, June 2021 — Present
High-Fidelity Mockups and UI Assets: Creating detailed prototypes and UI assets for the Microsoft Solitaire Collection, ensuring a consistent and engaging user experience.
3D-Looking Elements: Utilizing AI to craft 3D-looking elements that enhance 2D compositions, creating immersive and visually appealing UI elements, logos, and icons.
Concept Development and Feature Discovery: Visualizing and participating in the development of concepts and discovering new features to enhance the game's appeal and functionality.
Retention and ROI Optimization: Identifying and addressing retention gaps to provide more opportunities for increasing ROI.
• User Research: Conducting extensive research to understand user behavior, preferences, and trends. Leveraging these insights to inform design decisions and improve the user experience.
User Testing and Analysis: Conducting user testing, analyzing the results, and presenting findings to the leadership team to drive informed decision-making.
Collaborative Design: Working closely with cross-functional teams to define and maintain the graphical style and aesthetic of games, websites, and presentations.
Sketches and Mockups: Developing initial sketches and wireframes for desired concepts, iterating through feedback to produce polished final products.
UX-UI Designer
Metal Toad, June 2020 — June 2021
Evaluated existing application architectures from a usability perspective during development cycles.
Developed detailed user flows and sitemaps to define navigation strategies for various projects.
Provided feedback on visual designs to ensure a cohesive brand experience.
Conducting user testing, analyzing the results, and presenting findings to the leadership team to drive informed decision-making.
Advised senior management on trends in digital design space related to UX and UI initiatives.
UX-UI Designer
Jammy Instruments, August 2020 — January 2021
Create a web-based VTS plugin interface and finding solutions for product integration.
Conducting user testing, analyzing the results, and presenting findings to the leadership team to drive informed decision-making.
Designed an engaging onboarding flow for the existing website plugin to provide better usability to the existing product.
Worked with engineers and product managers in agile work environments.
Built wireframes, prototypes, conducting user research and usability testing.
Founder - Game Dev/Designer
Molecule Arts, Jan 2016 — January 2020
Little Fish: My first published Android app, designed as a game concept for young kids to spread awareness about ocean pollution while providing a fun gaming experience. It's enjoyable for both kids and adults!
My Role; Concept designer, prototype, A/B testing, gray boxing, coding, art director, visual asset designer, level designer, publishing, marketing
Skills
Proficient in Figma, Adobe Creative Suite, and Framer Motion.
Strong understanding of user-centered design principles.
Ability to conduct comprehensive user research and usability testing.
Excellent problem-solving skills and attention to detail.
Able to expend any design with data and gamification.
Skilled in AI and generative art, focusing on enhancing accessibility,
interactivity, and user engagement.Experienced in game design, deeply understanding mechanics,
player psychology, ad strategies, and retention loops.
Education
UX-UI Design Master Career Track, Springboard, March 2020
A.A. in Graphic Design, College of Art and Design Pluralsight, USA, April 2019
B.S. in Commercial Cooking , William Angliss, AUS, Sept 2015
B.S. in Hospitality Management , Bilkent University, TR, June 2009
Projects
Microsoft Solitaire Collection
I collaborated closely with seasoned designer Kevin Lambert to enrich my skills and influence over five Microsoft game titles, sharing valuable insights, solutions, and lessons learned throughout my projects.Microsoft Jigsaw
After Solitaire, my next major project was Jigsaw. Working alongside the Solitaire team, we aimed to gradually enhance the user experience and interface of Microsoft's existing titles, aligning them more closely with the current Solitaire UI.Jammy
Jammy is a MIDI controller digital guitar with built-in sounds. The company already has a mobile app and a growing user base. They want to expand their reach to desktop users via a VST plugin. This is where I come in; they asked me to help with their plugin development.
Personal qualities
Creative and innovative thinker with a keen eye for aesthetics.
Strong communicator, capable of effectively articulating design concepts.
Collaborative team player with a positive attitude.
Passionate about staying current with technology and design trends.
Outside-the-box thinker with consistently interesting perspectives
Interests
Music, songwriting, and composing are among my biggest passions.
Yoga, wellness, and mindfulness are more of a lifestyle but also interests of mine.
Gaming, collecting, blockchain, Web3, and all the degen trading with friends.
Outdoor activities, especially when I find the right people to join in the fun.